Big bang patch @ KMS

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Big bang patch @ KMS

Post  Dave on Mon Aug 02, 2010 11:09 am

Hello Guildies,
I've written a small part about the bigbang patch in Kms
I've copied some things from other sites

the bigbang ptach changes everything on the gameplay, such as damage formulas, maps, monsters, and of course, skills! I actually find the Big Bang patch quite good, not only about the Big Bang skill, but the whole big patch is in fact the biggest patch ever on MapleStory! I’m not interested on the mob changes, but the balanced damage formula, especially the magic attacks going to be greater than INT stats, is what I really like about the big patch.

To be honest, most of the revamped skills are fair and useful, but some of the revamped skills that I find are tedious. To let you know, most of the new skills from the Big Bang patch are only for Adventurers, excluding Dual Bladers.

The new skills I like from the Big Bang patch are Combat Mastery for Heroes, Combat Orders for Paladins, Shadow Partner for Shadowers, and Magic Mastery for adventurer Magicians. Shadow Resistance for thieves and Critical Skills for pirates are good too for 2nd job Adventurers.

I don’t want too many attack skills dealing innate critical damage, as well as too many buffs and transforming skills overriding Onyx Apples or Naricain’s Demon Elixirs. Here are my favorite skill changes for Adventurers.

((Warrior))

1)Merge all of Warriors’ skills to allow Warriors to use two types of weapons
– So Warriors won’t have a hard time choosing between two weapons
– Heroes will use both Swords and Axes
– Paladins will use both Swords and Maces
– Dark Knights will use both Spears and Polearms

2)Remove Improving MP Recovery and add Combat Mastery for higher minimum damage for Crusaders
– So Heroes will be as strong as Dawn Warriors with not much of level difference

3)Remove Improving MP Recovery and add Combat Orders for increasing 4th job skill points for White Knights
– So Paladins will be even more useful on partying at bosses

4)Make Final Attack work for all Warriors’ skills without delay
– So Final Attack will always become useful, even 4th job
– They will be as strong as Dawn Warriors and Arans

5)Get Crusher, Fury, and Berserk some new animations on level 150
– So Dark Knights won’t look so boring beyond level 150

((Archer))

1)Make Final Attack work for both Archers’ skills without delay
– See Warrior Number 4

((Magician))

1)Make Big Bang skills for all Magicians allow it to hit 5 times
– So Big Bang will be useful, especially for critical hits

2)Make Meteor, Blizzard, and Genesis for all Magicians to have a 30 second cooldown
– So 4th Job mages won’t be too overpowered on training

3)Remove all Magicians’ Infinity and add their Magic Masteries for higher minimum damage
– See Warrior Number 2

4)Make Paralyze hit 6 monsters


5)Make Angel’s Ray hit 4 monsters


6)Make Mana Reflection reflect 1000% of magic damage from monsters
– So Mana Reflection will always be useful against strong bosses

7)Get Heal a new animation on level 150
– See Warrior Number 5

8)Switch both Ifrit and Elquines for both Archmages to match the elementals
– Despite the fact that Ifrit and Elquines work well with Demon

((Thief))

1)Remove Chakra and add Shadow Partner for Chief Bandit
– So Shadowers can catch up Dual Bladers on damage

2)Make Sudden Raid for Dual Bladers to have a 30 second cooldown
– See Magician Number 2

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Dave

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Re: Big bang patch @ KMS

Post  WazzaScooba on Mon Aug 02, 2010 11:49 am

Yay for lv1 FA. Very Happy Skillbuilds are going to change alot, so I hope they'll at least give us SP resets.
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Re: Big bang patch @ KMS

Post  iTonijn on Mon Aug 02, 2010 12:23 pm

What the fuck? 30 sec cooldown = at level 1 right?

Level 30 = 10 sec I hope
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Re: Big bang patch @ KMS

Post  Dave on Mon Aug 02, 2010 2:50 pm

i think it will come in 1/1.5 year XD
and we'll get sp resets
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Re: Big bang patch @ KMS

Post  XalakazamX on Mon Aug 02, 2010 3:56 pm

GMS are already getting items from the KMS patch before the big bang and so is Msea, i really cant see this being a patch nexon can take ages to give us i mean its totally game changing, if all versions dont get this pretty sharpish i can see thousands of ppl just moving version nexon wont want that they will lose out on money. give it 6months and it will be here in ems
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Re: Big bang patch @ KMS

Post  Dave on Tue Aug 03, 2010 12:01 pm

i think it will have many bugs Wink
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Re: Big bang patch @ KMS

Post  wormman on Thu Aug 05, 2010 9:58 am

This patch sounds like a real mess. Magicians will be useless.......
I really need to hit lvl 200 before that stupid patch Sad
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Re: Big bang patch @ KMS

Post  Gangstah on Thu Aug 05, 2010 6:16 pm

Dark knights will gain very much power after this patch, can't wait Smile!
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Re: Big bang patch @ KMS

Post  Philthesin on Thu Aug 05, 2010 9:20 pm

4 hit crusher ftw F3



Btw this topic is awaaaaay to incomplete



http://www.basilmarket.com/forum/1554787/1/The_quotBig_Bangquot__KMST_Revamp.html


full here

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Re: Big bang patch @ KMS

Post  Gangstah on Fri Aug 06, 2010 10:57 am

Yeah I noticed, GJ Phil.
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Re: Big bang patch @ KMS

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